Tomas Engl: From 3D donuts to Blizzard universe
ALL ANIMAL™ · STUDIO
TEAM · INTERNSHIP · 3D · CGI
01 MAY 2026 · 5 MIN READ

It all started innocently – with a random YouTube tutorial and a few simple models in Blender. This summer, Tomáš Engl joined All Animal Studio as an intern, getting a taste of what it’s like to create trailers and cinematics for some of the world’s biggest gaming studios.
Here’s his story.
Do you remember your very first encounter with 3D graphics?
It was during my final year of high school. I stumbled across a YouTube video about 3D character creation, got curious, and quickly discovered Blender. From there I was hooked. At first, I followed tutorials – the classic Blender donuts, small houses, simple models. But soon enough, I started experimenting with my own projects.
What did your first creations look like?
Honestly? Terrible (laughs). I remember building a T-Rex in just two days – it wasn’t perfect at all, but I was thrilled I could even make something like that. I spent hours after school glued to the screen. It wasn’t professional, but it gave me the feeling that I was getting better.
So you went on to study art?
Not exactly. My high school was more about digital media – Photoshop, InDesign, print graphics. 3D was something I discovered on my own. But since I loved it so much, I decided to continue at university, specifically VŠKK in Prague. My family wasn’t very happy about it, because it’s a private school and not cheap, but I told myself I’d cover it on my own.
Looking back, what did you actually take away from university?
Honestly, not that much in terms of classes. I mostly just studied for the tests and moved on. But the people around me – that’s what mattered. Being surrounded by classmates who were drawing, modeling, coding – that pushed me forward. You don’t want to sit idle when everyone around you is creating.
When did you get your first real work experience?
I came across a job posting and decided to send in my very rough portfolio – mostly filled with strange creatures. To my surprise, they got back to me. After a quick video call, I found myself working on a VR game. It was a bit punk – they even mailed me a headset so I could work from home. But as a first job, it was perfect: solid pay, real VR experience, and learning by doing.
Why did it end?
After about a year and a half things went south. A more experienced artist joined the company, and suddenly I was told my work was “getting worse.” It wasn’t – it was just a comparison. At one point, a colleague even said they’d stop paying me until I improved. Luckily the owner didn’t let it go that far, but they cut my pay in half. Combining school, work, and this toxic environment was too much, so I left.
How did you end up at All Animal Studio?
Even during school I kept reaching out to studios, because I wanted to experience a real pipeline and a professional team. About six months before All Animal even had an internship program, I wrote them asking if I could join. And eventually – it worked out.
How would you describe your internship experience so far?
Usually I start by checking the tasks I’ve been assigned and setting priorities for the day. Sometimes it’s modeling, sometimes texturing or smaller supporting tasks for bigger projects. What I really like is that I’m not just stuck with one thing – I get to see different parts of the pipeline and learn how they connect. And of course, there’s always someone to ask when I get stuck, which makes it a lot easier to grow.
What does a typical day as an intern at All Animal look like for you?
It’s been eye-opening. Before, I didn’t really understand how professional workflows are set up – everything I did was kind of improvised. Here I’ve learned how clear processes actually help creativity, because everyone knows their role and how the pieces fit together. I also really appreciate the feedback culture – people are honest but supportive. It pushes you to get better without feeling discouraged.
What are you most proud of so far? And where do you see yourself going next?
Honestly, that I made it here. Most of my earlier projects were just for school or fun, often unfinished. And now I’m working on things for such legends as Ubisoft and Blizzard. A few years ago, I couldn’t have imagined that.
I just want to keep improving. The great thing about working at All Animal is that we’re doing projects at a world-class level, and at the same time, I’m constantly learning. CGI is a field where you’re never “done” – there’s always a way to make it more realistic, more creative, more powerful. And that’s what excites me most.
Author
ALL ANIMAL™
STUDIO
We’re ALL ANIMAL™ — a CGI and 3D animation studio turning imagination into motion.
