Unreal environment artist

Build immersive environments and shots in Unreal Engine for cinematics, trailers, and interactive pieces—balancing fidelity, performance, and deadline reality.
You will
Light and stage scenes, work with Sequencer, collaborate with layout and FX, and keep projects organized for review rounds.
We expect
Hands-on Unreal Engine for cinematics or real-time scenes—lighting, layout, and Sequencer; comfort with performance-aware workflows and iteration in a review-heavy pipeline; experience on trailers, in-engine cutscenes, or interactive projects is relevant.
What we offer
Competitive compensation, hybrid-friendly rhythm, and a team that takes craft seriously without taking themselves too seriously. You’ll work with global entertainment partners from our Prague studio.
We read every application and reply when there’s a fit.
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People & culture

Jana Meniarová
- Position
- People & Culture Director
- Phone
- +420 775 591 100
- Linked in
- > Connect