Gamers at Heart

Crafting AAA Gaming Trailers That Speak the Community’s Language

We are players before we are creators, which gives us a front-row seat to exactly what gaming communities crave. By combining deep artistic execution with authentic agency know-how, we turn imagination into high-impact motion.

We work for

  • Blizzard Entertainment
  • Ubisoft
  • Wizards of the Coast
  • Hasbro
  • HBO
  • Allwyn
  • KPMG
  • Eurowag
  • CineStar
  • Sony
  • Nestlé
  • National Hockey League

We created

The Most Visited Attraction at Gamescom: 4D VR Immersive Experience Escape from Dalaran

How we built the crowd-pulling 4D VR darkride for Blizzard Entertainment and Apex Reality. Pushing the boundaries of Unreal Engine 5, our team deployed advanced optimization to bring a legendary AAA vision to life within an "impossible" three-month deadline, creating the ultimate highlight of Gamescom.

> Read the Escape from Dalaran Case Study

For the first time, attendees at Gamescom 2024 got to be fully immersed in World of Warcraft all while experiencing the opening events of The War Within. Needless to say it was a challenging and risky endeavor, but when you assemble teams of incredibly passionate and talented people, the sky is the limit!

David Silverman, Marketing, Growth, and Community Executive

We created

2,000,000+ Views and Counting. World of Warcraft: Cataclysm

The trailer was a monumental success, amassing over two million views within weeks of its release. By focusing on the Shattering from the perspective of the players, we helped ignite a massive surge of excitement. Our work proved that an agile studio can handle a world-class IP at a massive scale, solidifying our position as a premier partner for Blizzard’s most ambitious campaigns.

> Read the Cataclysm Case Study

Why teams book us

We speak the language of your players

We play the worlds we build. We shape pacing, sound, and framing to ensure every trailer triggers the exact emotions your community expects—not just a polished montage.

We adapt to your pipeline without friction

We operate as a high-velocity extension of your team. Fully aligned with AAA standards and real-time workflows, we match your tools and time zones so our presence feels internal.

Your data stays under strict controls

With an NDA-first culture and disciplined asset handling, your IP is safe with us. We match the confidentiality and security expectations of the world’s biggest flagship campaigns.

Process

  1. We tear down the brief to align creative direction with pipeline reality. This is where we establish visual concepts, character mood boards, and define technical boundaries—from engine framework selection to asset planning—before any modeling begins.

    Concept sketch of a medieval fortification under construction with scaffolding and wooden structures.
    Grayscale environment concept painting of a rustic hillside settlement with cottages and a distant coastline.
  2. We block out cameras, test timing, and define pacing in a low-res 3D environment. Locking the edit at this stage ensures action sequences and narrative beats hit perfectly, saving weeks of heavy rendering and production time down the line.

    Previs storyboard frame — figure facing a mechanical structure with a green light pass.
  3. The core pipeline phase focused on asset creation, custom rigging, and high-level animation. We balance intricate details with dynamic FX simulations and light integration to build a cohesive world that meets the high standards of the gaming community.

  4. We merge all rendered layers and FX simulations in compositing to achieve depth, grit, and cinematic mood. Final color grading unifies the atmosphere, while synchronized sound design ensures every hit and visual reveal carries maximum weight.

  5. We deliver clean masters for any digital or broadcast spec. Backed by years of advertising agency experience, we also provide marketing support—handling format trends, custom platform cutdowns, teasers, and optimized social assets.

    Burning Crusade — campaign master still.

Meet the party

Meet the people who turn complex briefs into award-winning visuals

Radim "Hurricane" Zeifart, All Animal

Radim "Hurricane" Zeifart

Ondrej Skalnik, All Animal

Ondrej Skalnik

Jan Reeh, Lead 3D Environment & Art Director, All Animal

Jan Reeh

Lenka Reiterova, Executive Producer, All Animal

Lenka Reiterova

Indicative budgets

Transparent pricing customized to fit your specific scope, assets, and milestones without the typical agency overhead

We do not force you into rigid, pre-made packages. Because we split our DNA between high-end 3D craft and agency strategy, we know how to balance epic visual storytelling with strict business realities.

We start every project by looking at what you already have—whether that is raw in-game assets, concept art, or just a rough brief. From there, we design a functional, highly optimized production plan that protects your cash flow while ensuring the final output looks spectacular and drives real player conversion.

Budget + 350K USD
Budget 350K – 150K USD
Budget 150K – 50K USD
Budget 50K – 20K USD

Highly realistic game cinematics and sprawling visual worlds built with elite detail. Designed to anchor your entire marketing campaign and leave a lasting mark on the industry.

High-fidelity realistic or stylized game trailers backed by a decade of craft. Immersive storytelling and character-driven moments designed to resonate deeply with player communities.

CGI campaigns backed by our deep advertising agency roots. We create spectacular visuals with world-class polish, engineered to capture immediate attention and deliver clear business outcomes.

A flexible partnership for AA and indie game developers. Polished trailers and sharp marketing assets tailored specifically to fit your exact budget, timeline, and launch deadlines.

Ubisoft: Announcement trailer TBA
AA/A Games, Indie Games
Wizards of the Coast Trailer TBA

Next step

Share your beats, dates, and deliverables

Zahide routes briefs to our directors and producers and will come prepared with questions, not generic decks.

Zahide Tuğba Senterzi, All Animal
Zahide Tuğba Senterzi

Bizdev director

> zahide@allanimal.io